Batman Arkham Knight Review Part One: Story (No Spoilers)
The
way I review videogames are simple. I break them down into 4 categories: story,
gameplay mechanics, content, and replayablity. Each category will receive a
score out of ten and the overall review score of the game will be out of forty.
A year ago the
Batman/Rocksteady/WB fandom was having a collective nerdgasim when the third
installment of the Arkham Series was announced. Batman Arkham Knight was set to be the epic finale to one of the
most beloved series in modern gaming. Rocksteady kicked ass with the ground
breaking Batman Arkham Asylum and
they stepped up their game with Batman
Arkham City. Both games allowed the player to BE THE BATMAN and protect his city with the help of his gadgets and
allies. We all expect Rocksteady to one up the past games and give us the
ultimate Batman experience. What better way to this was but to create a whole new villain for Batman to face
and of course add the notorious Batmobile? Players waited years to be able to
drive a fully equipped Batmobile and patrol the city in style. But did
Rocksteady and WB bite of more than they can chew when taking on this huge
project?
Arkham Knight was first announced back
in June of 2014. It was set to release on June 2, 2015 but was delayed to June
23, 2015. Despite the delay the hype train was taking tickets (in this case
pre-orders) to ensure that all the passengers received their exclusive content.
However upon release Rocksteady and WB did experience some trouble. For one
thing the Batmobile Edition of the game was recalled, the PC port was a totally
busted and not to mention…the Arkham
Knight himself didn’t get a lot of positive feedback; especially if you are
a die-hard DC fan or avid comic book reader. Despite all this negativity the game did
receive decent reviews; the average being an eight out of ten. But did
Rocksteady and WB drop the ball with Arkham
Knight? Let’s discuss that.
Story
If
you played the first two games then you pretty much should know the story.
Basically Joker poisons Batman, not once but twice (once in AA and again in
AC). Then he threatens Gotham and Batman chases him down, catches him and gives
him a slap on the wrist. If you played AC then you know what happened at the
end, so I’m not going to explain it. So AK is the aftermath of AC. Scarecrow
wants his revenge (for what, I don’t fucking know) and he enlists an unknown
soldier named the Arkham Knight (who has a vendetta against Batman and coincidently
knows all of Batman tactics and weapons). Together the duo will take down the
Batman once and for all. Sounds good and all but there is one problem: these
guys are never on the same page with one another. They constantly argue about
when is the right time to kill Batman.
Arkham Knight: “I have you where I want you, Batman.
Now you will pay for what…”
Me: “If you are going to kill him then do it, I don’t
have all day.”
Scarecrow: *via communicator* “Now is not the right
time, he must witness what he fears most…blah blah blah FEAR ME!!!”
Arkham Knight: “Henchmen take care of him!”
Me: “What the hell!? Dude you have a gun and you know
all of the weak points in his armor, fucking kill him already!”
Me: *fights 20 henchmen* “This is some of that BULL
BULL.
The story is inconsistent to the first two games (it
will only make sense if you read the prequel comic books and even then it still
won’t make sense). And there is something about it that makes me feel…I don’t know…
like I’ve seen this done before.
In my
opinion the story wasn’t as epic as the developers were advertising. I wasn’t
in an aww and I felt that all the characters were just downgraded versions of
their AA and AC counterparts. At the end of the day I couldn’t bring myself to
complete the story because I didn’t feel motivated to do so. I did watch
Knightwing01 play it all the way to the end, so props for him and for anyone
else who completed the story*claps*.
Grade: 6/10
60% D Poor >_<
Why there is no 4rt floor in the hospital elevator?
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